AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games on Android in France Q1 2023
Explore the performance trends of the top 5 hybridcasual games on Android in France during Q1 2023, featuring data on downloads, revenue, and active users.
In Q1 2023, the top 5 hybridcasual games on the Android platform in France showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their progress.
Triple Tile: Match Puzzle Game experienced fluctuating weekly downloads, starting at around 38K in late December and dipping to approximately 25K in mid-January before peaking at over 51K by the end of January. Active users saw a steady increase, growing from 114K in late December to a peak of 150K in early March.
Magic Tiles 3 from AMANOTES PTE LTD had a notable trend in weekly downloads, starting at 44K in late December and gradually declining to around 18K by the end of March. Despite this, active users remained relatively stable, averaging around 320K to 360K throughout the quarter. Weekly revenue showed a slight increase, peaking at $148 in late February.
Stumble Guys by Scopely demonstrated consistent download numbers, averaging around 20K to 35K per week. Active users showed a decline from 405K in late December to around 245K by the end of March. Revenue peaked at $34K in late December before stabilizing around $20K to $24K towards the end of the quarter.
Brain Test: Tricky Puzzles maintained steady weekly downloads, fluctuating between 17K and 26K throughout the quarter. Active users exhibited a slight decline, starting at 39K in late December and ending at approximately 33K by late March. Revenue peaked at $310 in late December, then declined to around $130 to $160 by the end of March.
Finally, Mob Control by VOODOO saw a significant increase in weekly downloads, starting at 27K in late December, peaking at 37K in early February, and then declining to around 14K by the end of March. Active users followed a similar trend, peaking at 84K in early February before dropping to around 45K by late March. Revenue peaked at $3.6K in mid-February, then slightly declined to around $2.4K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive view of the hybridcasual games market. For more detailed analysis and further insights, visit Sensor Tower.